![]() ![]() It’s a somewhat racist situation, too, I’m afraid. I’m not too fond of the revolving doors, either, that part of the maze is fairly similar to this one in being nothing but cruel design.īut anyway.the knife is actually the solution. After what seems like ages I find the exit and can finally move on. The game then tells you that it looks like a Hara-Kiri knife. To my surprise, I survive the attempted suicide because it turns out to be a trick knife! Could this help me with one of the four unsolved NPC puzzles? Maybe with the terrorist? To be fair, there is a small hint when you examine the knife. This is when I first check my notes and then decide to try and kill myself with the knife to maybe get transported back to my cell or something. I move around and I don’t find the exit anymore. And when I pick up the knife in the unmappable portion of the maze, I get lost big time. Long story short, I decide to play it all again up to the point where I got stuck. However, it’s been months, and I don’t find any of them anymore. And man, I had forgotten how tedious it is to move around those mazes!Īfter a short while, I don’t know anymore what’s what, and even worse: due to the inventory limit I had picked several places where I could store my stash. Vetinari helpfully provided some clues in Rot13 (again thank you very much!) but I decide to give it another try without resorting to them just yet, so I go through every room again to get back into the game. The five puzzles were: (a) a programmer with the same name as the actual programmer of Asylum II, William Denman (b) a terrorist who wouldn’t let me use his vending machine (c) an electric catapult that I couldn’t figure out (d) Emmett/Emmit the fix-it man who was very unhelpful for a fixer, and (e) McCoy (of Star Trek fame) who kicked me out of his room every single time. My goal was to find (and vanquish) the elusive “master mystic” in order to escape the titular asylum. With such a long gap, a short recap seems inevitable: To wit, I had five unsolved puzzles and not a clue. Work life, however, became very different following the initial lockdown, so there has been zero time for fun and games in a very long while. I went through some tough and exhausting times, too, although I’m grateful to have remained healthy (so far), and none of my loved ones have suffered from the Corona virus too much. You can probably guess the reason for it as it’s currently affecting the whole world. What a slog! First of all, apologies for the five-month gap between the third and fourth Asylum II posts. Eight more hours in the asylum, and I’m done.
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